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Tiberian sun mods more infantry assets
Tiberian sun mods more infantry assets












tiberian sun mods more infantry assets

Tiberian Sun's campaign missions are enjoyable, and very few of them begin with the dreaded words 'timer started', meaning you can sit back and employ some tactics. Throw in a pint of tea and a sausage dog asleep on your knee and you're set. It's designed to be played in the late hours, when everyone's gone to bed. Chances are they'll get roasted alive by your own flame tanks when things kick off and the whole attack will go belly up. Good luck finding them in the midst of battle, especially when you've already lost your cloaked base. NOD have no effective anti-aircraft unit, so you need to fill subterranean APCs with rocket infantry.

tiberian sun mods more infantry assets

Equally, the more standard tick tanks can be deployed, too, but you need to make sure the mobile repair units stay nearby and that flame tanks are close to mop up any infantry that the artillery miss. Tiberian Sun isn't as forgiving.Īttacking as NOD, for example, requires at least half a dozen artillery, but they need to be deployed to be used, meaning you have to shuffle them across the map in stages.

#TIBERIAN SUN MODS MORE INFANTRY ASSETS PLUS#

In Red Alert you wouldn't go far wrong whipping up a dozen Mammoths and sending them rumbling into the enemy base-mostly because each Mammoth has anti-tank, anti-infantry and anti-air capabilities, plus regenerative armour. Having more time is key, as Tiberian Sun's strange combinations of units for both NOD and GDI mean you need to think about which to use to be effective. Some even need to be deployed to be used, which is an important factor in lending the game a slower and more considered pace. Fast-paced attacks with standard tanks are gone, too, replaced instead by unusual sets of futuristic units and infantry. Sadly, elements such as Red Alert’s thrilling sea battles are missing. The idea of a hotkey to select all unit types on screen is another, as was the introduction of veteran statuses for units who'd seen more combat than others. Being able to queue the construction of units is the best example. Tiberian Sun's importance is proven in the fact that most of the new mechanics it introduced were adopted by all of the C&C games that followed. Basic destructible scenery as well as repairable bridges, working trains and large urbanised cities all make their C&C debut in Tiberian Sun. Features such as dynamic lighting, scripted night-and-day cycles and even meteor showers combined with electrical storms all create an eerie and compelling atmosphere. Crucially, Tiberian Sun took the leap from a straight top-down view to a more three-dimensional looking isometric engine-thoroughly frustrating for the furiously retentive among us who love vertical and horizontal walls, but nonetheless a brilliant investment for the genre.














Tiberian sun mods more infantry assets